Rules

Comprehensive Rules

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9 Sections147 chapters
Card Types16 chapters
303. Enchantments
7 chapters
303.1
A player who has priority may cast an enchantment card from their hand during a main phase of their turn when the stack is empty. Casting an enchantment as a spell uses the stack. (See rule 601, “Casting Spells.”)
303.2
When an enchantment spell resolves, its controller puts it onto the battlefield under their control.
303.3
Enchantment subtypes are always a single word and are listed after a long dash: “Enchantment — Shrine.” Each word after the dash is a separate subtype. Enchantment subtypes are also called enchantment types. Enchantments may have multiple subtypes. See rule 205.3h for the complete list of enchantment types.
303.4
Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is defined by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.
303.5
Some enchantments have the subtype “Saga.” See rule 714 for more information about Saga cards.
303.6
Some enchantments have the subtype “Class.” See rule 716 for more information about Class cards.
303.7
Some Aura enchantments also have the subtype “Role.”