Rules
Comprehensive Rules
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9 Sections147 chapters
Turn Structure15 chapters
507. Beginning of Combat Step
507.1
First, if the game being played is a multiplayer game in which the active player’s opponents don’t all automatically become defending players, the active player chooses one of their opponents. That player becomes the defending player. This turn-based action doesn’t use the stack. (See rule 506.2.)
507.2
Second, the active player gets priority