Rules
Comprehensive Rules
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700General701Keyword Actions702Keyword Abilities703Turn-Based Actions704State-Based Actions705Flipping a Coin706Rolling a Die707Copying Objects708Face-Down Spells and Permanents709Split Cards710Flip Cards711Leveler Cards712Double-Faced Cards713Substitute Cards714Saga Cards715Adventurer Cards716Class Cards717Attraction Cards718Prototype Cards719Case Cards720Omen Cards721Station Cards722Preparation Cards723Controlling Another Player724Ending Turns and Phases725The Monarch726The Initiative727Restarting the Game728Rad Counters729Subgames730Merging with Permanents731Day and Night732Taking Shortcuts733Handling Illegal Actions
730. Merging with Permanents
730.1
One keyword causes an object to merge with a permanent
730.2
To merge an object with a permanent, place that object on top of or under that permanent. That permanent becomes a merged permanent represented by the card or copy that represented that object in addition to any other components that were representing it.
730.3
If a merged permanent leaves the battlefield, one permanent leaves the battlefield and each of the individual components are put into the appropriate zone.