Rules

Comprehensive Rules

Search and browse the complete Magic: The Gathering rulebook
9 Sections147 chapters
Casual Variants6 chapters
904. Archenemy
13 chapters
904.1
In the Archenemy variant, a team of players faces off against a single opponent strengthened with powerful scheme cards. The Archenemy variant uses all the normal rules for a Magic game, with the following additions.
904.10
If a non-ongoing scheme card is face up in the command zone, and no triggered abilities of any scheme are on the stack or waiting to be put on the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)
904.11
Once an ongoing scheme card is set in motion, it remains face up in the command zone until an ability causes it to be abandoned (see rule 701.33).
904.12
Supervillain Rumble Option
904.13
Archenemy Commander Option
904.2
The default setup for an Archenemy game is the Team vs
904.3
In addition to the normal game materials, the archenemy needs a supplementary scheme deck of at least twenty scheme cards. A scheme deck may contain no more than two of any card with a particular English name. (See rule 314, “Schemes.”)
904.4
All scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up.
904.5
The archenemy’s starting life total is 40
904.6
Rather than a randomly determined player, the archenemy takes the first turn of the game.
904.7
The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.
904.8
Any abilities of a face-up scheme card in the command zone function from that zone. The card’s static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.
904.9
Immediately after the archenemy’s precombat main phase begins during each of their turns, that player moves the top card of their scheme deck off that scheme deck and turns it face up. This is called “setting that scheme in motion.” (See rule 701.32.) This turn-based action doesn’t use the stack. Abilities of that scheme card that trigger “When you set this scheme in motion” trigger.