Rules

Comprehensive Rules

Search and browse the complete Magic: The Gathering rulebook
9 Sections147 chapters
Game Concepts24 chapters
108. Cards
6 chapters
108.1
Use the Oracle card reference when determining a card’s wording. A card’s Oracle text can be found using the Gatherer card database at Gatherer.Wizards.com.
108.2
When a rule or text on a card refers to a “card,” it means only a Magic card or an object represented by a Magic card.
108.3
The owner of a card in the game is the player who started the game with it in their deck. If a card is brought into the game from outside the game rather than starting in a player’s deck, its owner is the player who brought it into the game. If a card starts the game in the command zone, its owner is the player who put it into the command zone to start the game. Legal ownership of a card in the game is irrelevant to the game rules except for the rules for ante. (See rule 407.)
108.4
A card doesn’t have a controller unless that card represents a permanent or spell; in those cases, its controller is determined by the rules for permanents or spells. See rules 110.2 and 112.2.
108.5
Nontraditional Magic cards can’t start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional Magic card other than a dungeon card (see rule 309, “Dungeons”) into the game from outside the game, it doesn’t; that card remains outside the game.
108.6
For more information about cards, see section 2, “Parts of a Card.”