Rules
Comprehensive Rules
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Game Concepts24 chapters
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100General101The Magic Golden Rules102Players103Starting the Game104Ending the Game105Colors106Mana107Numbers and Symbols108Cards109Objects110Permanents111Tokens112Spells113Abilities114Emblems115Targets116Special Actions117Timing and Priority118Costs119Life120Damage121Drawing a Card122Counters123Stickers
116. Special Actions
116.1
Special actions are actions a player may take when they have priority that don’t use the stack. These are not to be confused with turn-based actions and state-based actions, which the game generates automatically. (See rule 703, “Turn-Based Actions,” and rule 704, “State-Based Actions.”)
116.2
There are twelve special actions:
116.3
If a player takes a special action, that player receives priority afterward.