Rules
Comprehensive Rules
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100General101The Magic Golden Rules102Players103Starting the Game104Ending the Game105Colors106Mana107Numbers and Symbols108Cards109Objects110Permanents111Tokens112Spells113Abilities114Emblems115Targets116Special Actions117Timing and Priority118Costs119Life120Damage121Drawing a Card122Counters123Stickers
110. Permanents
110.1
A permanent is a card or token on the battlefield
110.2
A permanent’s owner is the same as the owner of the card that represents it (unless it’s a token; see rule 111.2). A permanent’s controller is, by default, the player under whose control it entered the battlefield. Every permanent has a controller.
110.3
A nontoken permanent’s characteristics are the same as those printed on its card, as modified by any continuous effects. See rule 613, “Interaction of Continuous Effects.”
110.4
There are six permanent types: artifact, battle, creature, enchantment, land, and planeswalker. Instant and sorcery cards can’t enter the battlefield and thus can’t be permanents. Some kindred cards can enter the battlefield and some can’t, depending on their other card types. See section 3, “Card Types.”
110.5
A permanent’s status is its physical state