Rules
Comprehensive Rules
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100General101The Magic Golden Rules102Players103Starting the Game104Ending the Game105Colors106Mana107Numbers and Symbols108Cards109Objects110Permanents111Tokens112Spells113Abilities114Emblems115Targets116Special Actions117Timing and Priority118Costs119Life120Damage121Drawing a Card122Counters123Stickers
114. Emblems
114.1
Some effects put emblems into the command zone
114.2
An effect that creates an emblem is written “[Player] gets an emblem with [ability].” This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.
114.3
An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no types, no mana cost, and no color. Most emblems also have no name.
114.4
Abilities of emblems function in the command zone.
114.5
An emblem is neither a card nor a permanent