Rules
Comprehensive Rules
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9 Sections147 chapters
Spells, Abilities, and Effects17 chapters
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600General601Casting Spells602Activating Activated Abilities603Handling Triggered Abilities604Handling Static Abilities605Mana Abilities606Loyalty Abilities607Linked Abilities608Resolving Spells and Abilities609Effects610One-Shot Effects611Continuous Effects612Text-Changing Effects613Interaction of Continuous Effects614Replacement Effects615Prevention Effects616Interaction of Replacement and/or Prevention Effects
605. Mana Abilities
605.1
Some activated abilities and some triggered abilities are mana abilities, which are subject to special rules. Only abilities that meet either of the following two sets of criteria are mana abilities, regardless of what other effects they may generate or what timing restrictions (such as “Activate only as an instant”) they may have.
605.2
A mana ability remains a mana ability even if the game state doesn’t allow it to produce mana.
605.3
Activating an activated mana ability follows the rules for activating any other activated ability (see rule 602.2), with the following exceptions:
605.4
Triggered mana abilities follow all the rules for other triggered abilities (see rule 603, “Handling Triggered Abilities”), with the following exception:
605.5
Abilities that don’t meet the criteria specified in rules 605.1a–b and spells aren’t mana abilities.