Rules
Comprehensive Rules
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9 Sections147 chapters
Spells, Abilities, and Effects17 chapters
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600General601Casting Spells602Activating Activated Abilities603Handling Triggered Abilities604Handling Static Abilities605Mana Abilities606Loyalty Abilities607Linked Abilities608Resolving Spells and Abilities609Effects610One-Shot Effects611Continuous Effects612Text-Changing Effects613Interaction of Continuous Effects614Replacement Effects615Prevention Effects616Interaction of Replacement and/or Prevention Effects
616. Interaction of Replacement and/or Prevention Effects
616.1
If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
616.2
A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.