Rules
Comprehensive Rules
Search and browse the complete Magic: The Gathering rulebook
9 Sections147 chapters
Multiplayer Rules12 chapters
Back to all rules
800General801Limited Range of Influence Option802Attack Multiple Players Option803Attack Left and Attack Right Options804Deploy Creatures Option805Shared Team Turns Option806Free-for-All Variant807Grand Melee Variant808Team vs. Team Variant809Emperor Variant810Two-Headed Giant Variant811Alternating Teams Variant
807. Grand Melee Variant
807.1
The Grand Melee variant is a modification of the Free-for-All variant, in which a group of players compete against each other as individuals. Grand Melee is normally used only in games begun with ten or more players.
807.2
Any multiplayer options used are decided before play begins
807.3
The players are seated at random.
807.4
The Grand Melee variant allows multiple players to take turns at the same time. Moving turn markers keep track of which players are currently taking turns. Each turn marker represents an active player’s turn.
807.5
Rather than having a single stack, Grand Melee games contain multiple stacks. Each turn marker represents its own stack.