Rules

Comprehensive Rules

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9 Sections147 chapters
Multiplayer Rules12 chapters
810. Two-Headed Giant Variant
11 chapters
810.1
Two-Headed Giant games are played with two teams of two players each.
810.10
Effects that cause players to get poison counters happen to each player individually. The poison counters are shared by the team.
810.11
The Two-Headed Giant variant can also be played with equally sized teams of more than two players. For each player a team has beyond the second, that team’s starting life total is increased by 15 and the number of poison counters required for the team to lose is increased by five. (These variants are called Three-Headed Giant, Four-Headed Giant, and so on.)
810.2
The Two-Headed Giant variant uses the shared team turns option. (See rule 805.)
810.3
Each team sits together on one side of the table
810.4
Each team has a shared life total, which starts at 30 life.
810.5
With the exception of life total and poison counters, a team’s resources (cards in hand, mana, and so on) are not shared in the Two-Headed Giant variant. Teammates may review each other’s hands and discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.
810.6
The team who plays first skips the draw step of its first turn.
810.7
The Two-Headed Giant variant uses the combat rules for the shared team turns option (see rule 805.10). This is a change from previous rules.
810.8
The Two-Headed Giant variant uses the normal rules for winning or losing the game (see rule 104), with the following additions and specifications.
810.9
Damage, loss of life, and gaining life happen to each player individually. The result is applied to the team’s shared life total.